S. OLENICH
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50 best artworks. 6 different styles:
Voxel Style
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Poly Vector Style
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Cartoon Style
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Paper Cutout Style
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Midcore/ Casual Style
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About me:
My name is Serhii Olenich.
Based in Lisbon, Portugal.
Art Director with 8+ years of professional experience and 10+ years of official education in visual arts.
My focus area for the past few years has been:
Marketing art (email marketing art, mascots, promo),
Managing outsource teams,
Mentoring junior artists.I am always curious and digging in principles of how things work. That way I find more efficient workflows. And systemize everything.
I am always communicating and making sure.
I prefer safe solutions. And go for a risk only if I have back-up plans or if cost of failure is insignificant.
I'm in arts not just for creating arts. My goal is not limited by creating nice pictures or even become top-tier famous artist. I want to make my life and life of people around me better. I aim to do meaningful impact locally and then globally. And use my skills for it.
Things that I find meaningful are: Honesty, Contribution, Gratitude, Courage, Mastery, Safety.
Highly prefer doing stylized colorful and kind arts :)
I am always open to meet new people.Would be glad if you contact me and say"Hi, Olenich :)"
3D Mascot
3D character for marketing materials. With themed costumes.
MAscot for 1c
1st place award at Mascot Contest for "1C Interes". Hosted by Smirnov School.
Kitten TeTRIS
Emotes
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Here are no projects yet. Come back later :)
Light STUDY
Tried to analyze, deconstruct components and recreate light situation in this study.
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I've detected 2 light sources in the reference.
figured out by shadows their angle in 3d space.
and marked it with 3d arrows.
Then I created separate light passes for each of 2 light sources.To create Light Pass, I created "Direct Light" Pass. Where all shadow area after Terminator is flat black.To add "Indirect Light" and volume definition to shadows of the "Direct Light" Pass - I used Ambient Occlusion pass. But in Screen Mode. So that Indirect Light (Bounce light and Ambient Light) is not added where any light could not reach = AO zones.This way I usually create quick 3d-like renders. It is really very simple.
Just have to do 2 things correctly:
1. Place Terminator correctly and paint only half-tones in Light part next to terminator.
2. Draw AO as simple as you want and then add it in Screen Mode.You can see how effortless theese 2 layers are if you look at screenshot below.
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But notice how good they look combined.
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For the second warm Light Pass I created another "Direct Light" with flat shadows from other light source. And used the same AO layer to add Indirect Light.
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I like how this white material figurine looks not just grayscale but with 2 differnt warm and cold lights, creating interesting cold-warm colors instead of lifeless gradient map or greyscale.
STYLIZED MATERIALS
Some stylized materials studies.
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References above are from Chengyou Liu
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3D to 2d
3D to 2D WIP
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Illustration Development
Illustration development Process
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3d Blockout Practice
Recreating concept as 3d blockout (reference - left) (my study - right)
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Limited number of shapes - eloquent character design and blockout practice
Shape Design Practice
Limited number of shapes (1,2,3,4 shapes) - imagination practice
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Transfering shape language practice
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Here are no more studies yet. Come back later :)
I am always open to meet new people.Would be glad if you contact me and say"Hi, Olenich :)"